Biking Home for Charity

Posted in OnLive 2013 on August 29, 2013 by olwriter


Following a week working out in Cologne at the Gamescom expo a small group from various UK games companies got together to ride back from Cologne to the UK, a distance of 350 miles over three days.  In the process we raised around $8000 for children’s charities.  There were six riders in all including two from OnLive, myself and James Beaven along with two drivers in the support vehicle. Having never ridden more than 60 miles in one day before this was something new altogether.

Stats across the three days include:

Total distance: 352.4 miles (91.8/134.5/115.5/6.5)

Total climbing: 18445 feet

Total riding time: 29 hours

Calories burned: ~22,000

Countries crossed: 5 (Germany, Netherlands, Belgium, France, UK)

Crashes: 3

Ibuprofen consumed: Significant

Was a great adventure and a huge amount of fun.

Bruce Grove, General Manager OnLive UK

Team OnLive at GamesCom

Posted in OnLive 2013 on August 22, 2013 by brucegrove
Bruce Grove, General Manager OnLive UK

Bruce Grove, General Manager OnLive UK

Guten tag from Cologne!

This week on the OnLive Blog we’re heading to Cologne, Germany, for an onsite report from our OnLive UK team direct from GamesCom.

GamesCom is a cross between PAX and E3, but with more beer and sausage. This year over 150,000 gamers are expected to descend on the Koln Messe exhibition hall for a 5-day gamefest.

The excitement is growing as gamers from all over Europe pour into this historic city. Big publishers like Warner Bros, Square Enix, Sega, and Ubisoft are showing off their latest releases, and we may even see some announcements for new games coming next year. Yesterday, GamesCom opened its gates to stampeding hordes desperate to get hands-on with the latest games – and we do literally mean stampede!

Team OnLive will be here meeting with game publishers and developers, and of course checking in with some of the highlights from the show floor. On Saturday morning, as the doors close on the event’s business area, James Beaven and I will be packing away the demo gear and breaking out the lycra for an epic, insanely long 352-mile cycle ride for the games industry charity, GamesAid.

352 miles doesn’t sound too bad – unless you try and do it in three-and-a-half days! Yup, instead of flying back from Germany to the UK like normal people James and I, with four other similarly deranged game execs, will be taking the long way home.

Starting from their hotel in Cologne, Team OnLive will be spending up to 12 hours a day in the saddle, across four countries to the ferry port of Dieppe, France. After a short crossing, we’ll complete the last 40 miles into the UK’s seaside town of Brighton.

We promise to do their best to report in with updates, locations and photos from the ride. We’ve also devised a pain-o-meter to help describe the levels of soreness we’ll experience over the three-and-a-half days.

Wish us good luck.

Bruce Grove, General Manager OnLive UK

MotoGP™13 revs up for cloud launch: Hit the starting grid for the fastest race of your life!

Posted in Game Releases, OnLive 2013 on June 21, 2013 by Kevin Keating


Twist the throttle on MotoGP13 and rev your adrenaline into the red! From the second you dump the clutch in motorbike racing, physics becomes your nemesis as you coax a 200+mph machine into corner after corner, shifting your bodyweight and fighting the front wheel’s urge to go airborne. Every essence of this insanely fast sport is captured by Milestone Studios, the developer of MotoGP13.

If you’ve never experienced MotoGP, there are three basic categories: MotoGP is for bikes up to 1000cc, Moto2™ has an official 600cc engine supplied by Honda, and Moto3™ includes bikes with single-bore 4-stroke engines up to 250cc. As the official videogame, MotoGP13 brings to life all the tracks, riders and unforgettable exhilaration of the 2013 MotoGP season in a race experience unlike anything you’ve encountered before.

With OnLive, you can drop into the action whenever and wherever you are, on PC, Mac, Android tablet and the big screen of your TV. Pick it up as an individual purchase for $39.99/£29.99/39,99€ or as part of the PlayPack monthly subscription package, and get unlimited access to more than 250 console-class games at an incredible value.

Graphically the game is photo-perfect, capturing in glorious detail each of the riders, the bikes and the tracks – including a brand new track, Circuit Of The Americas, the first purpose-built Grand Prix facility in the U.S., near Austin, Texas. This impressive 3.43-mile track completed in 2012 has a total of 20 corners and a 41-meter elevation change, ending with an exciting incline on the home straight.

Scalable rider aids mean you can play the game from arcade-style right up to full simulation for the ultimate rush, and a new career mode with first-person elements, like 3D pits and helmet views, takes the realism up a gear lap after lap.

Special attention has also been placed on the inevitable-but-spectacular crashes in game, making for great Brag Clip™ videos. Milestone used a professional stunt rider and purpose-built rig to motion capture in superb detail every millisecond of when rider and bike part company.

In short, if you are looking for a thrill ride you have to try out MotoGP13.

Watch the launch trailer:

Come play the free demo at

See you out on the track!

Kevin Keating, Publisher Relations

New Update Puts You in the Driver’s Seat

Posted in OnLive 2013 on April 17, 2013 by John Speck


New Update Puts You in the Driver’s Seat

Some of you noticed that we added some new settings to the OnLive Game client that can enhance the visual quality and responsiveness of your game experience. We’re excited to see that the new options have been well received by our customers. That makes sense, because most of these improvements came from suggestions that our online community made to us. My thanks to all of you who have spoken up!

Whether you’re one of the many newcomers to OnLive or a longtime cloud gamer, here’s a quick walkthrough of what’s new, and how to get the best results for your computer and connection.

Bandwidth: In most cases, OnLive automatically detects the correct bandwidth for your connection. However, we wanted to give users on the latest and greatest high-speed connections the ability to try out the higher data rates. You may now override the automatic detection and specify up to 12Mbps. Alternatively, if you’re on a low-end machine or connection and have had trouble staying connected to OnLive in the past, choose a lower setting such as 3 or 4 Mbps. Select “Automatic” to let the game service determine the bandwidth.

Window Modes: This sets the window mode that OnLive will start in: choose Low-latency Fullscreen, Fullscreen, or Windowed. If you’re into high-speed action and responsiveness is your priority, we recommend selecting the Low-latency Fullscreen option. Fullscreen Low-latency may also help to improve performance on low-end machines. This option is only available on Windows machines.

Netbook Mode: Toggle this On to optimize play for lower-performance machines or to try and conserve battery power.


Optimize for Wi-Fi: It is not always possible to detect Wi-Fi connections for users using wireless bridges. This option allows you to override this. Toggle this On to for optimal play over a wireless connection.


Play Audio in Background: Set audio to play even when OnLive is not the main window.

Vertical Sync: Disabling vertical sync can improve performance and reduce latency, but at a cost to visual fidelity. As with the screen mode, you might want to toggle this on if graphics are high priority, but toggle it Off for faster-action games.

Last Performance Test: If you’re not sure what your machine can support, you can also review the results of your latest performance test on this screen, including latency, bandwidth, packet loss, and an assessment of your computer’s ability to decode video.

Some of our customers have asked when this functionality may be available on our other clients. OnLive users have a wide range of setups—and preferences—depending on how and what they like to play. We rolled out these choices to see what’s most popular with PC or Mac users as these users benefit the most from the new features, and to respond to demands from fans. As we gather feedback on how these improvements are used, we’ll look to which make sense to bring to our many other client platforms. For those of you with an OnLive Game System, know that you’ve been getting the benefit of many of these optimizations since day one.

If you’re one of the many who have checked out these features, we’re really proud and grateful for the enthusiastic support. If not, we hope you take a moment to download the client and check them out for yourself.


John Speck, Director of Engineering, OnLive

Note: The “More settings” option appears on the Sign In screen of the OnLive client on your PC or Mac. If your client is setup to connect automatically, hit cancel during the connection process.

Get in the Race and Win Big! WRC3: FIA World Rally Championship Community Tournament 2013

Posted in OnLive 2013 on April 12, 2013 by olwriter


Fire up that turbocharged beast for a run through the world’s most demanding FIA venues. Whether your poison is the Citroën 300 bhp DS3, or the Mini Cooper 1.6L bad boy, these demanding courses will cause your teeth to chatter and leave your hood flapping in the wind!

We’re excited to announce the WRC3: FIA World Rally Championship Community Tournament on the OnLive Game Service. We are going full blast this time around with a Qualifier + 5 round tournament bracket. We’ve upped the prizes, we’ve upped the level of competition, and we’ve selected a series of tracks that we think will challenge the experienced and provide a progression for those getting into rally racing for the first time.
The Qualifier Round is happening now! Submissions must be received by April 17th. The top 32 racers will be seeded in the tournament and begin the head to head competition, leading to the championship face off on May 22.

-Grand prize includes an OnLive Game System, a Universal OnLive Wireless Controller worth $150!
-Second place receives a Universal OnLive Wireless Controller and 3 months of PlayPack.
-2 runners-up receive 3 months of PlayPack!

For complete rules and to check out the bracket, updated weekly, visit
Go! Go! Go! Go!

Hitting the Ground Running at GDC

Posted in OnLive 2013 on March 27, 2013 by Don Gordon


It’s been just a few weeks since I joined as head of engineering, and so far I’d have to say I’m pretty wowed by what I am seeing. The talent of the engineering team is incredible, the technical environment extremely rich and the determination to succeed is awe-inspiring. I’ve been given a glimpse into one of the most intense real-time on-demand delivery platforms I’ve ever seen – and I’ve seen quite a few over the past 20 years.

Any dyed-in-the-wool techie would marvel at the enormous barriers that have been overcome by the technical team in the development of the OnLive platform. Turning on-demand cloud gaming into a reality has required so many different areas of skill and focus that few other teams could ever hope to accomplish what has been achieved here. An incredible amount has been achieved already, and I am intrigued by the possibilities of where we can take the technology next. While cloud gaming continues to be debated and defined, we are proud to lead the way as the only on-demand platform successfully launched and delivering games – not sometime off in the future, but right here, right now.

I’m looking forward to working with Gary again. We go back a dozen years or so and he is one of the smartest people in the valley to work with and is highly regarded for his integrity and commitment by those of us who know him. He has a clear vision for where the business needs to go, some of which we’ll be talking about at GDC.

As I write this, the Game Developer Conference is getting underway, and for me this is proving to be a great time to start with OnLive.  If you’re attending GDC in San Francisco, OnLive will be giving a presentation delivered by Gary Lauder, Kevin Keating, Max Lampert and myself. We will be examining OnLive 1.0, looking at what the platform has achieved, what was learned from being first to market, and how we are applying those findings to further evolve the platform. We’ll be in the West Hall, room #3022, on Thursday 3/28 from 1 to 2pm.

Hope to see you there on Thursday to take a closer look.

-Don Gordon, SVP Engineering, OnLive

New Ownership, New Head of Engineering, New Opportunities.

Posted in OnLive 2013 on March 19, 2013 by Gary Lauder

In August of 2012, I became the majority owner and Chairman of OnLive, and this is my first blog post.  It has been seven months since I jumped in to save OnLive from a financing mishap, and I have had the opposite of buyer’s remorse: buyer’s elation!  It’s an amazing team that has created two groundbreaking services that have inspired accolades, a loyal fan-base and of course, imitators—the sincerest form of flattery.

Looking back, what was achieved by Steve Perlman and the team prior to my taking over as Chairman is remarkable. Here was brand new technology, which many industry experts argued was impossible, and yet a small Silicon Valley start up made it a reality.  It takes terrific vision and inexhaustible drive from all concerned to have made this happen.

I had been involved in cloud-based delivery of interactive services for many years prior to investing in OnLive, which enabled me to correctly perceive what an amazing opportunity OnLive represents. Interestingly, OnLive successfully took on the most challenging of applications as its first service: fast-twitch games.  The platform has many other valuable uses, most of which are complementary to the game service due to different time-of-use that fills in the valleys between peak game usage.

When the restructuring of OnLive happened in August, many misunderstood it to mean that the service and company were shutting down.  Neither occurred, nor did we go bankrupt.  We should have communicated better.  As Mark Twain wrote, “The reports of my death are greatly exaggerated.”  Same with us.  Our service continued without interruption both in the USA and overseas, and we have about 90 employees.

At the beginning of the year, we moved one town over to Mountain View, and are opening a satellite office in San Francisco this spring.  We also have a few employees in Europe.

2013 is shaping up to be a great year at OnLive, and I want to share some of our good news.

First up, we want to extend a hearty welcome to Don Gordon, who joins us as our new SVP of Engineering.  I know Don from our days at ActiveVideo Networks.  He attracts tremendous talent that remains loyal to him.  He is an inventor with more than 55 US patents in interactive TV and video technologies, and his innovations have already redefined the Smart TV as we know it.  Don is the epitome of a “creative technologist,” with all the right skills in his toolbox to lead OnLive into the future.

Don and I also share a keen interest: to build on the success of the OnLive Game Service and OnLive Desktop and expand the uses of the underlying technology– for example, to the Enterprise.  The Game Service and the Desktop are two great examples of what can be done with OnLive’s core technology, but they are just the beginning.

We have already delivered some significant milestones for the OnLive Game Service, in particular, being incorporated into our first third party device, the VIZIO Co-Star, and into Google TVs, starting with the impressive LG G3 Series—with more to come.  We continue to bring new game publishers and games into the mix, and released Witcher 2: Assassins of Kings Enhanced release from CD Projekt on Thursday, February 28 with a special promotion, which includes a free digital download copy of the game for PCs with purchase of a Full PlayPass.  This is an important paradigm shift towards enabling our users to get their games in as many formats as they’d like, even if they are not delivered by our platform.  We are busy exploring other new ways to serve our users’ and publishers’ interests capitalizing on our unique abilities.

I’d also like to brag a bit about our OnLive Desktop app—which uses the same technology we use to deliver games over broadband—to serve up productivity apps and ultra-fast web browsing to tablets.  We’re proud to say that OnLive Desktop was named #1 app of 2012 by Time Magazine.  OnLive Desktop demonstrates how OnLive’s core technology can be used to deliver more than just games.  We’ve been hard at work expanding this capability, and will have some significant developments to share later this year.  Though I can’t say too much yet, I will say that we couldn’t be more enthusiastic about having Don at the helm of engineering at this exciting time.

We just participated at Cable Congress in London and plan to be at all the big shows this year—including GDC in San Francisco (esp. a session on 3/28 at 1PM) and E3 in June where we hope that you will join us to see what we have in store.  We’re expecting great things in 2013, and with Don’s vision and expertise to fuel us, you can trust that it’s only the start.

-Gary Lauder, Chairman of OnLive