Archive for the Game Releases Category

Free. Instant. Everywhere: War Thunder Hits CloudLift

Posted in Game Releases, OnLive 2014 on May 7, 2014 by Kevin Keating



It’s been just over 2 months since we introduced CloudLift™, a new way to play your downloaded games in the cloud, whenever and wherever you want to. It’s an exciting shift, and one that’s been well received.

CloudLift makes it easy for you to pick up where you left off when you’re away from your home rig – giving you the convenience to access and play your games on tablets, laptops and Macs. And now, with the addition of Gaijin Entertainment’s free-to-play MMO War Thunder, we’re blasting open even more possibilities for CloudLift subscribers!

If you’re one of the 5+ million gamers already playing War Thunder, you now have the freedom to rain destruction from the skies on whatever computer or Android tablet is on hand—dropping into the action instantly without needing to re-download the client or worry about the minimum requirements of the device you’re using.

If you’re not yet a War Thunder player, you not only get the freedom and convenience of playing everywhere, you never have to wait for the game to download, because you can jump in and play via CloudLift while your game is downloading.

And if you don’t have the kind of computer you need to download a game as intense and graphics-rich as War Thunder? With CloudLift, you can bypass the download and play on the machines you already have!

A CloudLift subscription is just $7.95/month, with a free 7-day trial. Check it out for anywhere access to the awesome WWII action of War Thunder, in addition to “lifting” games you already own.

To get started on PC or Mac, head to, or get the OnLive Android app from the Google Play store.

We’ll see you in the not-so-friendly skies.

Kevin Keating, Publisher Relations

SL Go: New Pricing, Support for More Countries

Posted in Game Releases, OnLive 2014 on April 3, 2014 by Rick Sanchez


It’s been almost a month since we launched the beta of SL® Go, our mobile viewer for Second Life®, and the response from the SL community has been very positive. Second Life residents have said they love being able to access Second Life in full 3D using Wi-Fi or 4G LTE on a tablet or lightweight laptop. We also know they want a subscription plan with unlimited usage and would like broader international access.

So today, we’re releasing updates that will allow more people to experience SL Go and that offer more choices and flexibility in our pricing.

SL Go updates (effective immediately):

  • Monthly unlimited usage subscription plan for $9.95US/£6.95UK. No commitment – cancel anytime
  • Reduced hourly rates – only $1US/£0.70UK per hour (the free 20-minute trial remains in effect)
  • Expanded international support: now 36 countries (listed below)

SL Go is now supported in the following countries:

Andorra France Lithuania San Marino
Austria Greece Luxembourg Slovakia
Belgium Hungary Malta Spain
Canada Iceland Monaco Sweden
Croatia Ireland Netherlands Switzerland
Cyprus Israel Norway Turkey
Denmark Italy Poland United Kingdom
Estonia Latvia Portugal United States
Finland Lichtenstein Russia Vatican City


We’re grateful for the opportunity to support the Second Life community, and pleased to be working with such a passionate and creative group.  We look forward to further developing SL Go with their feedback and suggestions.

Rick Sanchez, VP Product and Marketing

The ‘Respawn’ of OnLive

Posted in Game Releases, OnLive 2014 with tags , , , , , , , , , , on March 5, 2014 by Gary Lauder


This is a proud moment for OnLive.  It is the culmination of a lot of thought and effort on the part of many talented people.  After examining what gamers really want and need, we realized that we could do a better job for them by not trying to be their everything, and to do for them that for which we are uniquely suited.  In other words, our new CloudLift service improves the user experience by enabling gamers to both download/play their games locally when they are on a platform capable of it (i.e. gaming computer), while still enjoying the benefits of OnLive’s portability when they are not.  This capability should further improve the advantages of downloaded games over physical media due to the portability we bring.  Not only do we enable one to move between PC, Mac, Android and TV’s (platform portability), but between one’s home, office, friends’ house, vacation spot, etc. (geographic portability).  Downloaded games are otherwise cumbersome to re-download at a friend’s house.  We think that our additional functionality conferred to existing and new games is great for gamers, and good for the whole category of downloadable PC games.

This change has also allowed us to on-board games more quickly due to not having to modify the games.  This should allow us to deliver games on their retail launch dates.

In addition to offering our traditional fare of games, we have added MMO’s  (Massively Multiplayer Online games), under a new brand: “OnLive Go.”  We just announced the first two: Second Life from Linden Lab (not a “game,” but a virtual world), and War Thunder from Gaijin Entertainment.  Second Life is available now under the name “SL Go” and works on all of our platforms except iOS [update as of 10/14: including iOS].

These applications are designed to do best on high-end computers with fast GPU’s. Most people are not buying those, and instead migrating to laptops and tablets, on which these applications do not perform as well. To use these apps, you have to either own or rent the fast computer. OnLive Go, including SL Go, lets you rent the way an Internet café would, only it gives the freedom to use it anywhere that you have high bandwidth. This cost is in line with most forms of entertainment (see: ). This variable-rate billing model seems very 1990’s, but is inescapable since so many MMO users spend large fractions of their lives connected, sometimes only in the background. Think of it this way, at 5 cents/minute it is 37% cheaper than a Skype call to Italy from the USA, and it’s a connection that consumes >100X Skype’s bandwidth and includes a very powerful computer that would only have been cheaper to have owned after you used it for almost 1000 hours, and even then, it could not achieve our speeds since our data centers benefit from gigabit connections to the internet. The latter claim can be verified by subscribing to our amazing OnLive Cloud Desktop (for iOS and Android) and running or similar bandwidth tools. SL Go is a power tool that delivers a fast and immersive experience that enables one to experience Second Life in all of its beauty and complexity. If you want almost-free with less performance, use Lumiya for Android. This power tool is for people who value their time and getting the best graphical experiences where they are or would like to be.

Speaking of bandwidth, residential Internet bandwidth continues to increase by leaps and bounds.  According to Akamai’s most recent State of the Internet Report (3Q13 (5 months old)), the percentage of US homes with bandwidth over 10Mbps has gone up by 82% in the prior year (from 19% to 34%).  The US average data rate was 9.8Mbps, and 75% have a connection ≥4Mbps.  These trends will only continue.  We can work with as few as 2Mbps, but faster connections result in better performance.  We claim no credit for this trend, but we claim tremendous benefit from it.

Organizationally, we have improved in many ways.  Following the maxim of always hiring people that are smarter than you, I have hired Mark Jung as Executive Chairman (the boss).  I will just be director (of the board) and lead investor.  Mark has recruited some amazing additional talent that are enumerated in today’s press release.

All in all, we have come a long way.  The table below summarizes some of the key ways that we have changed since OnLive “respawned.”

OnLive Change Log

OnLive Inc. (OL1) pre-8/17/12 OL2 Inc. (doing business as “OnLive”)
Services: PlayPack, PlayPass, OnLive Cloud Desktop CloudLift, OnLive Go (SL Go), PlayPack, OnLive Cloud Desktop
All game play only from cloud Game play choice (cloud and/or local)
Custom modified games Little to no modifications
Game platforms: PC, Mac, Android & OnLive Game System (for TV) Added: LG TV’s (GTV), VIZIO Co-Star. Side-loadable: (nVidia Shield, Ouya)More to come.
OnLive brand centric Game brand centric
4 Data centers (server locations) 6 Data centers (server locations)
US bandwidth: % >4Mbps: 62% (3Q12) 75% (3Q13 (5 months ago))
US bandwidth: % >10Mbps: 18% (3Q12) 34% (3Q13 (5 months ago))
Office location: Palo Alto, CA Mountain View, CA
# of Employees: >200 >100
# of Issued Patents: 14 95 (w/214 more pending or allowed)
Technology breakthrough Scalable business

MotoGP™13 revs up for cloud launch: Hit the starting grid for the fastest race of your life!

Posted in Game Releases, OnLive 2013 on June 21, 2013 by Kevin Keating


Twist the throttle on MotoGP13 and rev your adrenaline into the red! From the second you dump the clutch in motorbike racing, physics becomes your nemesis as you coax a 200+mph machine into corner after corner, shifting your bodyweight and fighting the front wheel’s urge to go airborne. Every essence of this insanely fast sport is captured by Milestone Studios, the developer of MotoGP13.

If you’ve never experienced MotoGP, there are three basic categories: MotoGP is for bikes up to 1000cc, Moto2™ has an official 600cc engine supplied by Honda, and Moto3™ includes bikes with single-bore 4-stroke engines up to 250cc. As the official videogame, MotoGP13 brings to life all the tracks, riders and unforgettable exhilaration of the 2013 MotoGP season in a race experience unlike anything you’ve encountered before.

With OnLive, you can drop into the action whenever and wherever you are, on PC, Mac, Android tablet and the big screen of your TV. Pick it up as an individual purchase for $39.99/£29.99/39,99€ or as part of the PlayPack monthly subscription package, and get unlimited access to more than 250 console-class games at an incredible value.

Graphically the game is photo-perfect, capturing in glorious detail each of the riders, the bikes and the tracks – including a brand new track, Circuit Of The Americas, the first purpose-built Grand Prix facility in the U.S., near Austin, Texas. This impressive 3.43-mile track completed in 2012 has a total of 20 corners and a 41-meter elevation change, ending with an exciting incline on the home straight.

Scalable rider aids mean you can play the game from arcade-style right up to full simulation for the ultimate rush, and a new career mode with first-person elements, like 3D pits and helmet views, takes the realism up a gear lap after lap.

Special attention has also been placed on the inevitable-but-spectacular crashes in game, making for great Brag Clip™ videos. Milestone used a professional stunt rider and purpose-built rig to motion capture in superb detail every millisecond of when rider and bike part company.

In short, if you are looking for a thrill ride you have to try out MotoGP13.

Watch the launch trailer:

Come play the free demo at

See you out on the track!

Kevin Keating, Publisher Relations